Chapter 8 - Lipogram and Logos
Section 1 - Lipogram
[Removing the word "you" as much as possible from the game.]
The description of the player is "That's rather difficult without a mirror."
Instead of going nowhere, say "No exit lies in that direction."
Instead of taking inventory:
if the number of things enclosed by the player is 0, say "Carried: [line break] nothing at the moment[paragraph break]" instead;
say "Carried: [line break]";
list the contents of the player, with newlines, indented, giving inventory information, including contents, with extra indentation.
Instead of attacking something:
if the noun is the player:
say "How, precisely?";
otherwise:
say "That particular item does not respond to violence.";
After opening a container:
say "The [noun] opens, revealing [contents of the noun].";
After closing a container:
say "The [noun] closes.";
[To hide doors in descriptions.]
Doors are usually scenery.
Table of custom library messages (continued)
library-action | library-message-id | library-message-text |
-- | 6 | "[bold type]/(failureINTERPRETERcannotunmakeUNDOno)\[roman type]" |
-- | 7 | "[bold type]/(failurecannotunmakeUNDOno)\[roman type]" |
-- | 11 | "[bold type]/(nothingnullBEGINNINGstartcannotbackUNDO)\[roman type]" |
-- | 12 | "[bold type]/(oncesingleUNDOfurthertoodistantbackno)\[roman type]" |
-- | 13 | "[bold type]/(backyesunturningunmakingUNDObacksliplinereverse)\[roman type]" |
-- | 17 | "It is pitch dark. Nothing can be seen." |
-- | 22 | "[bracket]Commands cannot begin with a comma.[close bracket]" |
-- | 23 | "To whom were you attempting to speak?" |
-- | 31 | "Perhaps there is more to be said?" |
-- | 38 | "That is not a recognized verb." |
-- | 75 | " /(finishendcompleteconclude|periodmomentpointspacetime))\ [ignore library line break]" |
Closing action | 1 | "That's not something that can be closed." |
Closing action | 3 | "[The noun] close[s]." |
Dropping action | 2 | "One cannot drop what one does not have." |
Examining action | 2 | "There is nothing visibly special about [the noun]." |
Entering action | 4 | "One can only get into something free-standing." |
Exiting action | 1 | "One must be in something to exit." |
Jumping action | 1 | "Jumping in place seems to accomplish little." |
Listening to action | 1 | "Nothing unexpected can currently be heard." |
Looking under action | 2 | "Nothing of interest is to be found." |
Opening action | 1 | "That's not something that opens." |
requesting the score action | 1 | "[if the story has ended][bold type]/(reachedfoundendfinishcomplete|possibleprobablyonlyoneinofmany))\/(nowfurtheryetaheadrelease-APPENDIX-[the name of the chosen ending]-availableaccessableopen))\[roman type][ignore library line break][otherwise]This game has no score[ignore library line break]" |
Restarting the game action | 1 | "[bold type]/(?? RESTARTperiodfirstrevisit ??)\[roman type] " |
Restarting the game action | 2 | "[bold type]/(failednullRESTOREbackconfusion)\[roman type]" |
Restoring the game action | 1 | "[bold type]/(failednullRESTOREbackconfusion)\[roman type]" |
Restoring the game action | 2 | "[bold type]/(yesunfoldingbackwardsRESTORErenewpointtimespace)\[roman type]" |
Saving the game action | 1 | "[bold type]/(failednullSAVEbackconfusion)\[roman type]" |
Saving the game action | 2 | "[bold type]/(pointrememberingSAVEstoresafekeep)\[roman type]" |
Searching action | 4 | "Nothing of interest is to be found." |
Searching action | 5 | "[The noun] is closed." |
Smelling action | 1 | "There is no particular odor." |
Switching off action | 1 | "That is not something that can be switched off." |
Switching off action | 3 | "The [noun] switches off." |
Switching on action | 1 | "That is not something that can be switched on." |
Switching on action | 3 | "The [noun] switches on." |
Taking action | 2 | "Don't be ridiculous." |
Understand "knock down [something]" or "break down [something]" or "kick [something]" or "kick down [something]" as attacking.